A development blog for my new game 'Chaos Reborn', a sequel to my 1985 ZX Spectrum classic 'Chaos' - plus some musing on games and the games industry in general.
Monday, January 21, 2013
Dwarf
Here's a concept of another new creature, the dwarf. I honestly don't know if it was in Lords of Chaos, but it wasn't in the original Chaos for sure.
I have to say that this is one of the first places I come every day to see what new drawings you have come up with, and if you don't post one, I feel a little disappointed.....
This is my favorite so far, he looks like he is up o no good! - but I think that they are all great.
I wonder how easy it will be to keep the same stylized, mono-colour look in a 3d model? As the shading may look strange in a 3d model?
I am a huge fan of the original Chaos, LOC, x-com, etc, etc, so I can't wait to see this in action.
It is also fantastic having a window into the development process and a real inspiration. Thanks!
I am programming special shaders for the 3D models - a type of toon shader (but not black outline). We are pretty confident they will match the concept art quite closely.
I am really looking forwards to seeing how it works. Can I ask what you have planned for the combat animations?
In the original the simple attack graphic told you what was going on, but these characters could provide some great animated fight scenes.... I have no idea how much work it would take, but I would love to see special animations for specific creatures on other specific creatures.
For example, when the Dwarf kills a giant it could whack him on the toe.... or when a dragon beats the Dwarf it swallows him in one gulp.
Or is this just to hard to achieve?
Something I love from the recent xcom - enemy unknown is the way that the camera dramatically moves & zooms into the point of interest when something important happens... e.g when a sniper takes a shot. This adds a bit of drama to a turn based game.
If you are doing battle sequences, I think that something similar could work, where the camera zooms to the creatures fighting to show the great graphics.
Special animations would be very cool, but a significant amount of work. We will see what we can do. As for camera animations, there will definitely be a cinematic feel to it. I think this is very important. I am somewhat inspired by the old game Incubation in this regard.
Thanks! I actually found another image on World of Spectrum, which has more creatures (probably all of them) http://www.worldofspectrum.org/showmag.cgi?mag=ACE/Issue46/Pages/ACE4600059.jpg
It's been a while since a frequented this blog. Great artwork! Nice to see some creatures from LOC appear too. This is really hsaping up to be something special indeed.
It was in Lords of Chaos, A little blue guy with a helmet and sword.
ReplyDeleteYou guys are doing well to churn out these models so quickly, they're looking great.
That is one big hammer. :)
ReplyDeleteYes yes yes !!
ReplyDeleteI think these are drawings at the moment, not models.
ReplyDeleteYou should play Lords of Chaos! It's awesome. :)
ReplyDeleteI'm planning to!
DeleteI have to say that this is one of the first places I come every day to see what new drawings you have come up with, and if you don't post one, I feel a little disappointed.....
ReplyDeleteThis is my favorite so far, he looks like he is up o no good! - but I think that they are all great.
I wonder how easy it will be to keep the same stylized, mono-colour look in a 3d model? As the shading may look strange in a 3d model?
I am a huge fan of the original Chaos, LOC, x-com, etc, etc, so I can't wait to see this in action.
It is also fantastic having a window into the development process and a real inspiration. Thanks!
I am programming special shaders for the 3D models - a type of toon shader (but not black outline). We are pretty confident they will match the concept art quite closely.
DeleteI am really looking forwards to seeing how it works. Can I ask what you have planned for the combat animations?
DeleteIn the original the simple attack graphic told you what was going on, but these characters could provide some great animated fight scenes.... I have no idea how much work it would take, but I would love to see special animations for specific creatures on other specific creatures.
For example, when the Dwarf kills a giant it could whack him on the toe.... or when a dragon beats the Dwarf it swallows him in one gulp.
Or is this just to hard to achieve?
Something I love from the recent xcom - enemy unknown is the way that the camera dramatically moves & zooms into the point of interest when something important happens... e.g when a sniper takes a shot. This adds a bit of drama to a turn based game.
If you are doing battle sequences, I think that something similar could work, where the camera zooms to the creatures fighting to show the great graphics.
Special animations would be very cool, but a significant amount of work. We will see what we can do. As for camera animations, there will definitely be a cinematic feel to it. I think this is very important. I am somewhat inspired by the old game Incubation in this regard.
DeleteAwesome, best one so far.
ReplyDeleteThe sprite map containing the creature sprites from Lords of Chaos for the C64 is here:
ReplyDeletehttp://i.imgur.com/FDgfpzw.png
Thanks!
DeleteI actually found another image on World of Spectrum, which has more creatures (probably all of them)
http://www.worldofspectrum.org/showmag.cgi?mag=ACE/Issue46/Pages/ACE4600059.jpg
It's been a while since a frequented this blog. Great artwork! Nice to see some creatures from LOC appear too. This is really hsaping up to be something special indeed.
ReplyDeletelove the hammer :)
ReplyDeleteHammer needs to be bigger.
ReplyDeleteThat's what I said!
DeleteThere's no such thing as too big hammer.
ReplyDelete