I have been working on the art direction for the game with our new lead artist, Robert Faludi. Before Robert begins to share with you some of his work, he has written something about his experience with game development:
I have been playing computer and console games since the 80s. My first computer was a ZX81, then a Speccy, an Amiga, and so on. I keep a close eye on games and game graphics, as making games was one of my dreams when I was a kid. I first studied programming, but then shifted to being an artist because I found I had more talent in that field. I graduated as a printmaking artist in the Hungarian University of Fine Arts. In the meantime I have worked in several Hungarian game companies, then after moving for a couple of years to Finland in a Finnish game company, learning to make 2D and 3D art, and user interface design. I'm trying not to specialise, but to understand all areas of making game graphics, and even game design. My ideals are the game making of the good old times, when usually one guy made all the graphics of a game - sometimes even the coder/designer, like in Chaos. This kind of thinking proved to be useful later, as I became the sole graphic designer of a small game company, called Prank ltd., which I co-founded with some of my former workmates. I have been making the graphics alone for whole games, the trailers, the company image, and I dabbled in game design also. I think this kind of game making has a renaissance now, as there are now channels and platforms where you don't need to make expensive games with huge teams to become successful, and you can reach your audience easily.
Some of the games I've worked on: Larkinor online, which was my first game graphics job 12 years ago. It had quirky graphics, and was a homebrew browser-based RPG I made with my friends. I drew more than 1000 monsters and I was doing all the graphics work myself, although it's pretty bad if I look at it nowadays, but that's where I started, and for that reason it remains important in my life. Battlestations Midway for the ill-fated Gizmondo handheld - I was porting all game graphics from the console version in that project, and that's where I learned the basics of 3D. In Stomregion I was graphic designer on Rush for Berlin and Rush for the Bomb RTS games - where I was doing 3D modelling and texturing - Codename Panzers: Cold War, where I did user interface design as well. Then in THQ Wireless/Universomo I was art lead on a Playboy mobile game, a mobile game for Pixar's UP!, and a Nintendo DS game called Beat City. I helped out a lot of licensed game projects for Star Wars and Indiana Jones and some Pixar licenses. With Prank ltd., I was the graphics guy behind the iOS/Android casual real time strategy game called Ant Raid, making all the graphics and animations and trailers for it, and we will release a new game called Pinwar very soon, which will be published by Bulkypix, where I contributed the original idea of the game and made all the graphics for it.