A blog by a veteran game designer of 30 years about games and stuff. Check out the Chaos Reborn website for info about my latest game. At the moment you can play for free, so give it a whirl.
Omg <3 the panel 2 bunny is Soooo OP! :)
(Insert Monty Python killer bunny reference here)
SHARP NASTY POINTY TEETH!
I saw these during that GDC talk you gave, but you never mentioned the rabbit (which is just begging for comment). Was there any significance to it? Was it actually a potential alien? Was it a joke?
You mean you don't believe that the easter bunny is an alien?
John made some animations of bunnies being squashed with showers of blood and guts. Maybe he has a thing about fluffy bunnies.
I've read of abductees having giant rabbits or owls as screen-memories for the aliens, and X-Com was often surprising at how well researched some of it was. So i'm guessing some idea for the bunnies as aliens in disguise in some slightly-surreal abduction-thwarting mission that never made it to the final game.While nothing for me comes close to the eeriness of fighting Sectoids in the dark of night in a wheat field in the original game, turning up at an alien abduction to see the bunny lurking in the shadows would have been very very creepy.I wonder was the guy in the trenchcoat an alien infiltrator or an X-Com agent? I always wanted some investigation/cover-up x-com to really push the creepy rather than all-out combat.
Thanks for posting these. They look amazing :)
Looking at these makes me imagine playing X-Com in a parallel dimension where Earth is invaded by bunnies, lemmings, and Robocop.
Isn't that Lobo on the 3rd panel? Now that would be an alien really tough!
Did I just see Zenomorphs?
Amazing, I would love to see some extra arts from Ufopaedia.
Is there a larger version of these pieces of concept art? I love the Art in X-Com UFO defense.