Friday, April 26, 2013

Original X-Com concept art

Here are some of the screenfuls of sprites that John Reitze created in the very early stages of development for UFO/X-Com in 1991. Thanks John for keeping these for so many years!




12 comments:

  1. Omg <3 the panel 2 bunny is Soooo OP! :)

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    1. (Insert Monty Python killer bunny reference here)

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    2. SHARP NASTY POINTY TEETH!

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  2. I saw these during that GDC talk you gave, but you never mentioned the rabbit (which is just begging for comment). Was there any significance to it? Was it actually a potential alien? Was it a joke?

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    1. You mean you don't believe that the easter bunny is an alien?

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    2. John made some animations of bunnies being squashed with showers of blood and guts. Maybe he has a thing about fluffy bunnies.

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    3. I've read of abductees having giant rabbits or owls as screen-memories for the aliens, and X-Com was often surprising at how well researched some of it was. So i'm guessing some idea for the bunnies as aliens in disguise in some slightly-surreal abduction-thwarting mission that never made it to the final game.

      While nothing for me comes close to the eeriness of fighting Sectoids in the dark of night in a wheat field in the original game, turning up at an alien abduction to see the bunny lurking in the shadows would have been very very creepy.

      I wonder was the guy in the trenchcoat an alien infiltrator or an X-Com agent? I always wanted some investigation/cover-up x-com to really push the creepy rather than all-out combat.

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  3. Thanks for posting these. They look amazing :)

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  4. Looking at these makes me imagine playing X-Com in a parallel dimension where Earth is invaded by bunnies, lemmings, and Robocop.

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  5. Isn't that Lobo on the 3rd panel? Now that would be an alien really tough!

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  6. Did I just see Zenomorphs?

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  7. Amazing, I would love to see some extra arts from Ufopaedia.

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